About Dirt Trackin 3
Dirt Trackin’ 3 brings full-throttle American dirt oval racing to your phone. Slide it through the corners, pound the cushion, battle through traffic, build your own race team, and customize your car exactly how you want...
Dirt Trackin’ 3 brings full-throttle American dirt oval racing to your phone. Slide it through the corners, pound the cushion, battle through traffic, build your own race team, and customize your car exactly how you want it. From local-style short tracks to high-speed dirt ovals, Dirt Trackin’ 3 is built for players who want real dirt racing energy, real drivers, real classes, and a whole lot of sideways chaos. FEATURES 27 Dirt Tracks Race across a growing lineup of officially licensed tracks, re-imagined Dirt Trackin’ favorites, and brand-new venues built for close racing, big sliders, and full-send moments. 5 Real-World Classes Jump into Super Late Models, Crate Late Models, Modifieds, B-Mods, and Street Stocks. 170+ Real-World Drivers Race as approved real-world drivers from across the dirt racing world. Paint Booth Customization Build your own look with a powerful free-range Paint Booth. Paint individual parts, place numbers and logos where you want, use real-world sponsor decals, and create cars that actually feel like yours. Dynamic Dirt Racing Feel Track conditions change across the night. Time Trials, Heats, and Mains each have their own grip level, forcing you to adapt instead of running the same lap every race. Career Mode Start in Street Stocks and work your way toward the top Super Late Model seasons. Earn money, upgrade your car, sign sponsors, hire crew members, unlock customizations, and build your team from the bottom up. Race Weekends, Hot Laps, and Single Races Run quick laps, chase ghosts, jump into single races, or go through full race weekends. Multiplayer Racing Take the action online with up to 20 players and battle it out against the Dirt Trackin’ community. Race Replays Relive the chaos from multiple camera angles, including in-car, on-car, static cameras, director mode, and TV-style views. Controls and Setups Choose your control style, adjust assists, and fine-tune your car setup to match how you like to drive. BUILT FOR DIRT RACING FANS Dirt Trackin’ 3 is for the players who love sliders, cushion runs, door-to-door racing, custom cars, and the kind of finishes that make you want to run it back immediately. We are committed to continued updates, support, improvements, and new content. Follow us for news, updates, challenges, and community events: Facebook: https://www.facebook.com/dirttrackinapp X: https://x.com/dirt_trackin Having issues? Use the contact form in the game settings menu or email bennettracingsim@gmail.com and we’ll help however we can.
Version History -Necessary API changes -4 new SLM/CLM drivers from the recent LM contest. 2.80 Sep 24 -New Street Stock contest drivers -Continued performance compression adjustments 2.75 Jul 7 -Removal of Assist speed penalties throughout the game -Braydale Bauman and Hunter Smith SS -Tanner English 2026 skin update 2.70 Jun 25 -Removed Level of Detail system from replays to prevent model changing in far cams -Ricky Thornton Jr, Matt Henderson, Haleigh Gross, Manix Furqueron 2026 update -Mayla Johnson Modified addition -UI Bug-fix for player badge and stats -AI path adjustments at Archerfield and Viper 2.65 Jun 3 -Updated base AI Speeds -Improved rear collision logic -Improved AI weight collision from a distance. -Minor AI start corrections. -Updated 2026 Skins -New Contest Drivers -Significant Settings screen changes -In-Race UI polish -Updated Heat Race grip balance -Nightowl Shapes -2 new custom skins 2.60 May 25 -Bugfix for default quality settings over-riding user settings -Camden Gardner inner panel and Bryson Curry list position bug-fixes. Colton Flinner skin fix. -Limited, Normal, and Full assist saw changes for Hot Laps and Multi-Player -Changed first career track to Dirt Trackin' Motorplex -Fixed Career "Start Race" highlight for visibility. -Settings screen adjustments for legibility 2.51 Apr 29 -Performance Bug-fix: Significant CPU overhead decrease during in-race session. -New Drivers Freddie Carpenter, Troy Morris, Parker Perry, Camden Gardner -Jeremy Thornton, Colton Flinner, Bryson Curry, Zachary Madrid, Isaac Gipson 2026 2.50 Apr 24 -Freeze Frame fix for Time Trials during Multi-Player -Multi-Player replay bug-fix 2.47 Apr 16 Hotfix for Paint Booth 2.46 Apr 14 -Updated track grips for heats and mains variants -Bug-fix for slight camera jitter -Visual track surface adjustments to the slick/shine -Slim Reaper Racing and GSR-Glenn Styres Racing -Updates to multiple skins including Bobby Pierce 2026 -Slight assist adjustments for Hot Laps and Multi-Player 2.45 Apr 13 -Career AI contact bug-fix 2.41 Mar 25 -AI Wall interactions bug-fix -Player Wall punishment adjustments - Significantly lighter -Expanded AI Spacing to eliminate groups -Gradual AI Spacing throughout the first few laps -Lightened up the AI cars when not close to barriers -Expanded AI lines to use more of the track -Updated skins - Kenny Montgomery and Trey Mills -New Drivers - Hudson O'Neal, Parker Cloud, and Keegan Brookshire -Track Grip adjustments -AI Speed checks and adjustments 2.40 Mar 24 - A driver position-related bug has been identified and fixed - Nathan DeRagon - Adjusting a few AI lines and tuning Flatline’s speeds - More performance improvements 2.35 Mar 3 -Significant Base-Level code updates. -New Input System. -Performance upgrades on each track. -Haptic Feedback performance fix. -Multi-Player start Bug-fix. -Street Stock contest drivers. 2.30 Feb 24 AMod bug-fix 2.26 Feb 15 -Significant performance enhancements -AI Logic fix on lane change decision -Straight spacing to fix slowdowns in early laps -Kyle Hammer's car is visible in the list -RTJ 2026 -Bugfix: AI cars using the wrong braking variable on corner entry -AI smoothing for early lap behavior -Elbows and Roulette both had the AI cars moved away from the wall slightly in-race. -Billboard adjustments 2.25 Feb 14 -New Spatial avoidance for the AI cars -Hearbeat Hot Sauce Co. and Mark of Valor paint booth logos -The infamous Celina 52 pack! -Late Model and Modified contest cars -Updated UI images 2.20 Jan 26 -Updated AI Behavior -Updated AI Speeds -Updated AI collision impacts to the player overall -New Paint Booth content -New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes. -Updated Multi-Player text to show what type of track it is in the lobby -Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.16 12/21/2025 -Updated AI Behavior -Updated AI Speeds -Updated AI collision impacts to the player overall -New Paint Booth content -New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes. -Updated Multi-Player text to show what type of track it is in the lobby -Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.15 12/20/2025 -Career car upgrade adjustments, to provide more grip and a better flow of car speed throughout your career. -Pace-truck references removed so they won't spawn in the caution restarts. -AI Speed tuning. -Multi-Player starts merging and phasing together fix. -Multi-Player Heats or Mains option for the final race. -The ping limitation was made less severe, especially on disconnect time. -Furqueron Motorsports. -New paint booth logos. -New WRS Paint Booth skins. -AI smoothing for the start behavior and it's transition to the race behavior. -Caution button was made visible at all times, and then is allowed to be clicked after race start to avoid confusion. -Single Player duplicate skins as the player bug-fix. -Delaware Double File restarts after cautions. (Leader out front by themselves) -Added Time-Trial variance for Single Player AI cars to promote overtaking. Thank you everybody! Your patience has been greatly appreciated as we make the major adjustments needed. 2.10 11/20/2025 -AI 2.0, an all new AI experience for the game with new behavior, proper lane changing, correct overtaking with significantly improved collision performance.-Updated grips throughout many tracks and variants.-New Action-Cams on all tracks-Updates to Jesse Glenz's skin-New Fictional logos-Assist updates 2.0 11/06/2025 Tilt Players rejoice! Your control is fixed. 1.74 08/08/2025 Tilt Players rejoice! Your control is fixed. V1.73 07/23/2025 In this update, we’ve further fine-tuned the AI for Super Late Models, A-Mods, and Street Stocks to improve racing realism and balance. The remaining classes are currently in testing and will receive updates soon. We’ve also updated driver skins with their new 2025 liveries for a fresh look on the track. Additionally, a new feature now allows you to reset your car setups to their default presets, making it easier to start fresh or build new setups from a preset-base. Thanks as always for your feedback—it keeps the improvements coming! V1.72 07/19/2025 In this update, we focused on resolving several issues, including AI-related bugs, incorrect starting positions on certain tracks, multiplayer stability problems, and bugs in the replay system. Further AI balancing is actively in progress, and you can expect more updates in the coming days as we continue to refine the experience. Thanks for sticking with us! V1.71 07/14/2025
Previous Versions
Here you can find the changelog of Dirt Trackin 3 since it was posted on our website on 2025-05-17 12:33:08.
The latest version is 2.80 and it was updated on 2026-10-14 11:06:13. See below the changes in each version.
Dirt Trackin 3 version 2.80
Updated At: 2026-10-14
Changes: Version History -Necessary API changes
-4 new SLM/CLM drivers from the recent LM contest. 2.80 Sep 24 -New Street Stock contest drivers
-Continued performance compression adjustments 2.75 Jul 7 -Removal of Assist speed penalties throughout the game
-Braydale Bauman and Hunter Smith SS
-Tanner English 2026 skin update 2.70 Jun 25 -Removed Level of Detail system from replays to prevent model changing in far cams
-Ricky Thornton Jr, Matt Henderson, Haleigh Gross, Manix Furqueron 2026 update
-Mayla Johnson Modified addition
-UI Bug-fix for player badge and stats
-AI path adjustments at Archerfield and Viper 2.65 Jun 3 -Updated base AI Speeds
-Improved rear collision logic
-Improved AI weight collision from a distance.
-Minor AI start corrections.
-Updated 2026 Skins
-New Contest Drivers
-Significant Settings screen changes
-In-Race UI polish
-Updated Heat Race grip balance
-Nightowl Shapes
-2 new custom skins 2.60 May 25 -Bugfix for default quality settings over-riding user settings
-Camden Gardner inner panel and Bryson Curry list position bug-fixes. Colton Flinner skin fix.
-Limited, Normal, and Full assist saw changes for Hot Laps and Multi-Player
-Changed first career track to Dirt Trackin' Motorplex
-Fixed Career "Start Race" highlight for visibility.
-Settings screen adjustments for legibility 2.51 Apr 29 -Performance Bug-fix: Significant CPU overhead decrease during in-race session.
-New Drivers Freddie Carpenter, Troy Morris, Parker Perry, Camden Gardner
-Jeremy Thornton, Colton Flinner, Bryson Curry, Zachary Madrid, Isaac Gipson 2026 2.50 Apr 24 -Freeze Frame fix for Time Trials during Multi-Player
-Multi-Player replay bug-fix 2.47 Apr 16 Hotfix for Paint Booth 2.46 Apr 14 -Updated track grips for heats and mains variants
-Bug-fix for slight camera jitter
-Visual track surface adjustments to the slick/shine
-Slim Reaper Racing and GSR-Glenn Styres Racing
-Updates to multiple skins including Bobby Pierce 2026
-Slight assist adjustments for Hot Laps and Multi-Player 2.45 Apr 13 -Career AI contact bug-fix 2.41 Mar 25 -AI Wall interactions bug-fix
-Player Wall punishment adjustments - Significantly lighter
-Expanded AI Spacing to eliminate groups
-Gradual AI Spacing throughout the first few laps
-Lightened up the AI cars when not close to barriers
-Expanded AI lines to use more of the track
-Updated skins - Kenny Montgomery and Trey Mills
-New Drivers - Hudson O'Neal, Parker Cloud, and Keegan Brookshire
-Track Grip adjustments
-AI Speed checks and adjustments 2.40 Mar 24 - A driver position-related bug has been identified and fixed
- Nathan DeRagon
- Adjusting a few AI lines and tuning Flatline’s speeds
- More performance improvements 2.35 Mar 3 -Significant Base-Level code updates.
-New Input System.
-Performance upgrades on each track.
-Haptic Feedback performance fix.
-Multi-Player start Bug-fix.
-Street Stock contest drivers. 2.30 Feb 24 AMod bug-fix 2.26 Feb 15 -Significant performance enhancements
-AI Logic fix on lane change decision
-Straight spacing to fix slowdowns in early laps
-Kyle Hammer's car is visible in the list
-RTJ 2026
-Bugfix: AI cars using the wrong braking variable on corner entry
-AI smoothing for early lap behavior
-Elbows and Roulette both had the AI cars moved away from the wall slightly in-race.
-Billboard adjustments 2.25 Feb 14 -New Spatial avoidance for the AI cars
-Hearbeat Hot Sauce Co. and Mark of Valor paint booth logos
-The infamous Celina 52 pack!
-Late Model and Modified contest cars
-Updated UI images 2.20 Jan 26 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.16 12/21/2025 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.15 12/20/2025 -Career car upgrade adjustments, to provide more grip and a better flow of car speed throughout your career.
-Pace-truck references removed so they won't spawn in the caution restarts.
-AI Speed tuning.
-Multi-Player starts merging and phasing together fix.
-Multi-Player Heats or Mains option for the final race.
-The ping limitation was made less severe, especially on disconnect time.
-Furqueron Motorsports.
-New paint booth logos.
-New WRS Paint Booth skins.
-AI smoothing for the start behavior and it's transition to the race behavior.
-Caution button was made visible at all times, and then is allowed to be clicked after race start to avoid confusion.
-Single Player duplicate skins as the player bug-fix.
-Delaware Double File restarts after cautions. (Leader out front by themselves)
-Added Time-Trial variance for Single Player AI cars to promote overtaking.
Thank you everybody! Your patience has been greatly appreciated as we make the major adjustments needed. 2.10 11/20/2025 -AI 2.0, an all new AI experience for the game with new behavior, proper lane changing, correct overtaking with significantly improved collision performance.-Updated grips throughout many tracks and variants.-New Action-Cams on all tracks-Updates to Jesse Glenz's skin-New Fictional logos-Assist updates 2.0 11/06/2025 Tilt Players rejoice! Your control is fixed. 1.74 08/08/2025 Tilt Players rejoice! Your control is fixed. V1.73 07/23/2025 In this update, we’ve further fine-tuned the AI for Super Late Models, A-Mods, and Street Stocks to improve racing realism and balance. The remaining classes are currently in testing and will receive updates soon.
We’ve also updated driver skins with their new 2025 liveries for a fresh look on the track.
Additionally, a new feature now allows you to reset your car setups to their default presets, making it easier to start fresh or build new setups from a preset-base.
Thanks as always for your feedback—it keeps the improvements coming! V1.72 07/19/2025 In this update, we focused on resolving several issues, including AI-related bugs, incorrect starting positions on certain tracks, multiplayer stability problems, and bugs in the replay system. Further AI balancing is actively in progress, and you can expect more updates in the coming days as we continue to refine the experience.
Thanks for sticking with us! V1.71 07/14/2025
Dirt Trackin 3 version 2.80
Updated At: 2026-09-26
Changes: Version History -Necessary API changes
-4 new SLM/CLM drivers from the recent LM contest. 2.80 1d ago -New Street Stock contest drivers
-Continued performance compression adjustments 2.75 Jul 7 -Removal of Assist speed penalties throughout the game
-Braydale Bauman and Hunter Smith SS
-Tanner English 2026 skin update 2.70 Jun 25 -Removed Level of Detail system from replays to prevent model changing in far cams
-Ricky Thornton Jr, Matt Henderson, Haleigh Gross, Manix Furqueron 2026 update
-Mayla Johnson Modified addition
-UI Bug-fix for player badge and stats
-AI path adjustments at Archerfield and Viper 2.65 Jun 3 -Updated base AI Speeds
-Improved rear collision logic
-Improved AI weight collision from a distance.
-Minor AI start corrections.
-Updated 2026 Skins
-New Contest Drivers
-Significant Settings screen changes
-In-Race UI polish
-Updated Heat Race grip balance
-Nightowl Shapes
-2 new custom skins 2.60 May 25 -Bugfix for default quality settings over-riding user settings
-Camden Gardner inner panel and Bryson Curry list position bug-fixes. Colton Flinner skin fix.
-Limited, Normal, and Full assist saw changes for Hot Laps and Multi-Player
-Changed first career track to Dirt Trackin' Motorplex
-Fixed Career "Start Race" highlight for visibility.
-Settings screen adjustments for legibility 2.51 Apr 29 -Performance Bug-fix: Significant CPU overhead decrease during in-race session.
-New Drivers Freddie Carpenter, Troy Morris, Parker Perry, Camden Gardner
-Jeremy Thornton, Colton Flinner, Bryson Curry, Zachary Madrid, Isaac Gipson 2026 2.50 Apr 24 -Freeze Frame fix for Time Trials during Multi-Player
-Multi-Player replay bug-fix 2.47 Apr 16 Hotfix for Paint Booth 2.46 Apr 14 -Updated track grips for heats and mains variants
-Bug-fix for slight camera jitter
-Visual track surface adjustments to the slick/shine
-Slim Reaper Racing and GSR-Glenn Styres Racing
-Updates to multiple skins including Bobby Pierce 2026
-Slight assist adjustments for Hot Laps and Multi-Player 2.45 Apr 13 -Career AI contact bug-fix 2.41 Mar 25 -AI Wall interactions bug-fix
-Player Wall punishment adjustments - Significantly lighter
-Expanded AI Spacing to eliminate groups
-Gradual AI Spacing throughout the first few laps
-Lightened up the AI cars when not close to barriers
-Expanded AI lines to use more of the track
-Updated skins - Kenny Montgomery and Trey Mills
-New Drivers - Hudson O'Neal, Parker Cloud, and Keegan Brookshire
-Track Grip adjustments
-AI Speed checks and adjustments 2.40 Mar 24 - A driver position-related bug has been identified and fixed
- Nathan DeRagon
- Adjusting a few AI lines and tuning Flatline’s speeds
- More performance improvements 2.35 Mar 3 -Significant Base-Level code updates.
-New Input System.
-Performance upgrades on each track.
-Haptic Feedback performance fix.
-Multi-Player start Bug-fix.
-Street Stock contest drivers. 2.30 Feb 24 AMod bug-fix 2.26 Feb 15 -Significant performance enhancements
-AI Logic fix on lane change decision
-Straight spacing to fix slowdowns in early laps
-Kyle Hammer's car is visible in the list
-RTJ 2026
-Bugfix: AI cars using the wrong braking variable on corner entry
-AI smoothing for early lap behavior
-Elbows and Roulette both had the AI cars moved away from the wall slightly in-race.
-Billboard adjustments 2.25 Feb 14 -New Spatial avoidance for the AI cars
-Hearbeat Hot Sauce Co. and Mark of Valor paint booth logos
-The infamous Celina 52 pack!
-Late Model and Modified contest cars
-Updated UI images 2.20 Jan 26 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.16 12/21/2025 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.15 12/20/2025 -Career car upgrade adjustments, to provide more grip and a better flow of car speed throughout your career.
-Pace-truck references removed so they won't spawn in the caution restarts.
-AI Speed tuning.
-Multi-Player starts merging and phasing together fix.
-Multi-Player Heats or Mains option for the final race.
-The ping limitation was made less severe, especially on disconnect time.
-Furqueron Motorsports.
-New paint booth logos.
-New WRS Paint Booth skins.
-AI smoothing for the start behavior and it's transition to the race behavior.
-Caution button was made visible at all times, and then is allowed to be clicked after race start to avoid confusion.
-Single Player duplicate skins as the player bug-fix.
-Delaware Double File restarts after cautions. (Leader out front by themselves)
-Added Time-Trial variance for Single Player AI cars to promote overtaking.
Thank you everybody! Your patience has been greatly appreciated as we make the major adjustments needed. 2.10 11/20/2025 -AI 2.0, an all new AI experience for the game with new behavior, proper lane changing, correct overtaking with significantly improved collision performance.-Updated grips throughout many tracks and variants.-New Action-Cams on all tracks-Updates to Jesse Glenz's skin-New Fictional logos-Assist updates 2.0 11/06/2025 Tilt Players rejoice! Your control is fixed. 1.74 08/08/2025 Tilt Players rejoice! Your control is fixed. V1.73 07/23/2025 In this update, we’ve further fine-tuned the AI for Super Late Models, A-Mods, and Street Stocks to improve racing realism and balance. The remaining classes are currently in testing and will receive updates soon.
We’ve also updated driver skins with their new 2025 liveries for a fresh look on the track.
Additionally, a new feature now allows you to reset your car setups to their default presets, making it easier to start fresh or build new setups from a preset-base.
Thanks as always for your feedback—it keeps the improvements coming! V1.72 07/19/2025 In this update, we focused on resolving several issues, including AI-related bugs, incorrect starting positions on certain tracks, multiplayer stability problems, and bugs in the replay system. Further AI balancing is actively in progress, and you can expect more updates in the coming days as we continue to refine the experience.
Thanks for sticking with us! V1.71 07/14/2025
Dirt Trackin 3 version 2.75
Updated At: 2026-09-19
Changes: Version History -New Street Stock contest drivers
-Continued performance compression adjustments 2.75 Jul 7 -Removal of Assist speed penalties throughout the game
-Braydale Bauman and Hunter Smith SS
-Tanner English 2026 skin update 2.70 Jun 25 -Removed Level of Detail system from replays to prevent model changing in far cams
-Ricky Thornton Jr, Matt Henderson, Haleigh Gross, Manix Furqueron 2026 update
-Mayla Johnson Modified addition
-UI Bug-fix for player badge and stats
-AI path adjustments at Archerfield and Viper 2.65 Jun 3 -Updated base AI Speeds
-Improved rear collision logic
-Improved AI weight collision from a distance.
-Minor AI start corrections.
-Updated 2026 Skins
-New Contest Drivers
-Significant Settings screen changes
-In-Race UI polish
-Updated Heat Race grip balance
-Nightowl Shapes
-2 new custom skins 2.60 May 25 -Bugfix for default quality settings over-riding user settings
-Camden Gardner inner panel and Bryson Curry list position bug-fixes. Colton Flinner skin fix.
-Limited, Normal, and Full assist saw changes for Hot Laps and Multi-Player
-Changed first career track to Dirt Trackin' Motorplex
-Fixed Career "Start Race" highlight for visibility.
-Settings screen adjustments for legibility 2.51 Apr 29 -Performance Bug-fix: Significant CPU overhead decrease during in-race session.
-New Drivers Freddie Carpenter, Troy Morris, Parker Perry, Camden Gardner
-Jeremy Thornton, Colton Flinner, Bryson Curry, Zachary Madrid, Isaac Gipson 2026 2.50 Apr 24 -Freeze Frame fix for Time Trials during Multi-Player
-Multi-Player replay bug-fix 2.47 Apr 16 Hotfix for Paint Booth 2.46 Apr 14 -Updated track grips for heats and mains variants
-Bug-fix for slight camera jitter
-Visual track surface adjustments to the slick/shine
-Slim Reaper Racing and GSR-Glenn Styres Racing
-Updates to multiple skins including Bobby Pierce 2026
-Slight assist adjustments for Hot Laps and Multi-Player 2.45 Apr 13 -Career AI contact bug-fix 2.41 Mar 25 -AI Wall interactions bug-fix
-Player Wall punishment adjustments - Significantly lighter
-Expanded AI Spacing to eliminate groups
-Gradual AI Spacing throughout the first few laps
-Lightened up the AI cars when not close to barriers
-Expanded AI lines to use more of the track
-Updated skins - Kenny Montgomery and Trey Mills
-New Drivers - Hudson O'Neal, Parker Cloud, and Keegan Brookshire
-Track Grip adjustments
-AI Speed checks and adjustments 2.40 Mar 24 - A driver position-related bug has been identified and fixed
- Nathan DeRagon
- Adjusting a few AI lines and tuning Flatline’s speeds
- More performance improvements 2.35 Mar 3 -Significant Base-Level code updates.
-New Input System.
-Performance upgrades on each track.
-Haptic Feedback performance fix.
-Multi-Player start Bug-fix.
-Street Stock contest drivers. 2.30 Feb 24 AMod bug-fix 2.26 Feb 15 -Significant performance enhancements
-AI Logic fix on lane change decision
-Straight spacing to fix slowdowns in early laps
-Kyle Hammer's car is visible in the list
-RTJ 2026
-Bugfix: AI cars using the wrong braking variable on corner entry
-AI smoothing for early lap behavior
-Elbows and Roulette both had the AI cars moved away from the wall slightly in-race.
-Billboard adjustments 2.25 Feb 14 -New Spatial avoidance for the AI cars
-Hearbeat Hot Sauce Co. and Mark of Valor paint booth logos
-The infamous Celina 52 pack!
-Late Model and Modified contest cars
-Updated UI images 2.20 Jan 26 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.16 12/21/2025 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.15 12/20/2025 -Career car upgrade adjustments, to provide more grip and a better flow of car speed throughout your career.
-Pace-truck references removed so they won't spawn in the caution restarts.
-AI Speed tuning.
-Multi-Player starts merging and phasing together fix.
-Multi-Player Heats or Mains option for the final race.
-The ping limitation was made less severe, especially on disconnect time.
-Furqueron Motorsports.
-New paint booth logos.
-New WRS Paint Booth skins.
-AI smoothing for the start behavior and it's transition to the race behavior.
-Caution button was made visible at all times, and then is allowed to be clicked after race start to avoid confusion.
-Single Player duplicate skins as the player bug-fix.
-Delaware Double File restarts after cautions. (Leader out front by themselves)
-Added Time-Trial variance for Single Player AI cars to promote overtaking.
Thank you everybody! Your patience has been greatly appreciated as we make the major adjustments needed. 2.10 11/20/2025 -AI 2.0, an all new AI experience for the game with new behavior, proper lane changing, correct overtaking with significantly improved collision performance.-Updated grips throughout many tracks and variants.-New Action-Cams on all tracks-Updates to Jesse Glenz's skin-New Fictional logos-Assist updates 2.0 11/06/2025 Tilt Players rejoice! Your control is fixed. 1.74 08/08/2025 Tilt Players rejoice! Your control is fixed. V1.73 07/23/2025 In this update, we’ve further fine-tuned the AI for Super Late Models, A-Mods, and Street Stocks to improve racing realism and balance. The remaining classes are currently in testing and will receive updates soon.
We’ve also updated driver skins with their new 2025 liveries for a fresh look on the track.
Additionally, a new feature now allows you to reset your car setups to their default presets, making it easier to start fresh or build new setups from a preset-base.
Thanks as always for your feedback—it keeps the improvements coming! V1.72 07/19/2025 In this update, we focused on resolving several issues, including AI-related bugs, incorrect starting positions on certain tracks, multiplayer stability problems, and bugs in the replay system. Further AI balancing is actively in progress, and you can expect more updates in the coming days as we continue to refine the experience.
Thanks for sticking with us! V1.71 07/14/2025 V1.69 continues our wave of AI improvements, refining race behavior for an even better on-track experience. We’ve also fixed a bug affecting career objectives in special races, ensuring progress tracks correctly.
Thanks for all the feedback—more updates are on the way! V1.69 07/02/2025
Dirt Trackin 3 version 2.70
Updated At: 2026-07-01
Changes: Version History -Removal of Assist speed penalties throughout the game
-Braydale Bauman and Hunter Smith SS
-Tanner English 2026 skin update 2.70 5d ago -Removed Level of Detail system from replays to prevent model changing in far cams
-Ricky Thornton Jr, Matt Henderson, Haleigh Gross, Manix Furqueron 2026 update
-Mayla Johnson Modified addition
-UI Bug-fix for player badge and stats
-AI path adjustments at Archerfield and Viper 2.65 Jun 3 -Updated base AI Speeds
-Improved rear collision logic
-Improved AI weight collision from a distance.
-Minor AI start corrections.
-Updated 2026 Skins
-New Contest Drivers
-Significant Settings screen changes
-In-Race UI polish
-Updated Heat Race grip balance
-Nightowl Shapes
-2 new custom skins 2.60 May 25 -Bugfix for default quality settings over-riding user settings
-Camden Gardner inner panel and Bryson Curry list position bug-fixes. Colton Flinner skin fix.
-Limited, Normal, and Full assist saw changes for Hot Laps and Multi-Player
-Changed first career track to Dirt Trackin' Motorplex
-Fixed Career "Start Race" highlight for visibility.
-Settings screen adjustments for legibility 2.51 Apr 29 -Performance Bug-fix: Significant CPU overhead decrease during in-race session.
-New Drivers Freddie Carpenter, Troy Morris, Parker Perry, Camden Gardner
-Jeremy Thornton, Colton Flinner, Bryson Curry, Zachary Madrid, Isaac Gipson 2026 2.50 Apr 24 -Freeze Frame fix for Time Trials during Multi-Player
-Multi-Player replay bug-fix 2.47 Apr 16 Hotfix for Paint Booth 2.46 Apr 14 -Updated track grips for heats and mains variants
-Bug-fix for slight camera jitter
-Visual track surface adjustments to the slick/shine
-Slim Reaper Racing and GSR-Glenn Styres Racing
-Updates to multiple skins including Bobby Pierce 2026
-Slight assist adjustments for Hot Laps and Multi-Player 2.45 Apr 13 -Career AI contact bug-fix 2.41 Mar 25 -AI Wall interactions bug-fix
-Player Wall punishment adjustments - Significantly lighter
-Expanded AI Spacing to eliminate groups
-Gradual AI Spacing throughout the first few laps
-Lightened up the AI cars when not close to barriers
-Expanded AI lines to use more of the track
-Updated skins - Kenny Montgomery and Trey Mills
-New Drivers - Hudson O'Neal, Parker Cloud, and Keegan Brookshire
-Track Grip adjustments
-AI Speed checks and adjustments 2.40 Mar 24 - A driver position-related bug has been identified and fixed
- Nathan DeRagon
- Adjusting a few AI lines and tuning Flatline’s speeds
- More performance improvements 2.35 Mar 3 -Significant Base-Level code updates.
-New Input System.
-Performance upgrades on each track.
-Haptic Feedback performance fix.
-Multi-Player start Bug-fix.
-Street Stock contest drivers. 2.30 Feb 24 AMod bug-fix 2.26 Feb 15 -Significant performance enhancements
-AI Logic fix on lane change decision
-Straight spacing to fix slowdowns in early laps
-Kyle Hammer's car is visible in the list
-RTJ 2026
-Bugfix: AI cars using the wrong braking variable on corner entry
-AI smoothing for early lap behavior
-Elbows and Roulette both had the AI cars moved away from the wall slightly in-race.
-Billboard adjustments 2.25 Feb 14 -New Spatial avoidance for the AI cars
-Hearbeat Hot Sauce Co. and Mark of Valor paint booth logos
-The infamous Celina 52 pack!
-Late Model and Modified contest cars
-Updated UI images 2.20 Jan 26 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.16 12/21/2025 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.15 12/20/2025 -Career car upgrade adjustments, to provide more grip and a better flow of car speed throughout your career.
-Pace-truck references removed so they won't spawn in the caution restarts.
-AI Speed tuning.
-Multi-Player starts merging and phasing together fix.
-Multi-Player Heats or Mains option for the final race.
-The ping limitation was made less severe, especially on disconnect time.
-Furqueron Motorsports.
-New paint booth logos.
-New WRS Paint Booth skins.
-AI smoothing for the start behavior and it's transition to the race behavior.
-Caution button was made visible at all times, and then is allowed to be clicked after race start to avoid confusion.
-Single Player duplicate skins as the player bug-fix.
-Delaware Double File restarts after cautions. (Leader out front by themselves)
-Added Time-Trial variance for Single Player AI cars to promote overtaking.
Thank you everybody! Your patience has been greatly appreciated as we make the major adjustments needed. 2.10 11/20/2025 -AI 2.0, an all new AI experience for the game with new behavior, proper lane changing, correct overtaking with significantly improved collision performance.-Updated grips throughout many tracks and variants.-New Action-Cams on all tracks-Updates to Jesse Glenz's skin-New Fictional logos-Assist updates 2.0 11/06/2025 Tilt Players rejoice! Your control is fixed. 1.74 08/08/2025 Tilt Players rejoice! Your control is fixed. V1.73 07/23/2025 In this update, we’ve further fine-tuned the AI for Super Late Models, A-Mods, and Street Stocks to improve racing realism and balance. The remaining classes are currently in testing and will receive updates soon.
We’ve also updated driver skins with their new 2025 liveries for a fresh look on the track.
Additionally, a new feature now allows you to reset your car setups to their default presets, making it easier to start fresh or build new setups from a preset-base.
Thanks as always for your feedback—it keeps the improvements coming! V1.72 07/19/2025 In this update, we focused on resolving several issues, including AI-related bugs, incorrect starting positions on certain tracks, multiplayer stability problems, and bugs in the replay system. Further AI balancing is actively in progress, and you can expect more updates in the coming days as we continue to refine the experience.
Thanks for sticking with us! V1.71 07/14/2025 V1.69 continues our wave of AI improvements, refining race behavior for an even better on-track experience. We’ve also fixed a bug affecting career objectives in special races, ensuring progress tracks correctly.
Thanks for all the feedback—more updates are on the way! V1.69 07/02/2025 As promised, we’re continuing to fine-tune the AI, with this update specifically focusing on improvements in the BMod class for more competitive and realistic racing. We've also patched issues reported when using an external controller during replays, along with fixing several bugs related to car customization.
Thanks for your continued feedback—it helps drive every update! 1.68 07/01/2025
Dirt Trackin 3 version 2.65
Updated At: 2026-06-10
Changes: Version History -Removed Level of Detail system from replays to prevent model changing in far cams
-Ricky Thornton Jr, Matt Henderson, Haleigh Gross, Manix Furqueron 2026 update
-Mayla Johnson Modified addition
-UI Bug-fix for player badge and stats
-AI path adjustments at Archerfield and Viper 2.65 Jun 3 -Updated base AI Speeds
-Improved rear collision logic
-Improved AI weight collision from a distance.
-Minor AI start corrections.
-Updated 2026 Skins
-New Contest Drivers
-Significant Settings screen changes
-In-Race UI polish
-Updated Heat Race grip balance
-Nightowl Shapes
-2 new custom skins 2.60 May 25 -Bugfix for default quality settings over-riding user settings
-Camden Gardner inner panel and Bryson Curry list position bug-fixes. Colton Flinner skin fix.
-Limited, Normal, and Full assist saw changes for Hot Laps and Multi-Player
-Changed first career track to Dirt Trackin' Motorplex
-Fixed Career "Start Race" highlight for visibility.
-Settings screen adjustments for legibility 2.51 Apr 29 -Performance Bug-fix: Significant CPU overhead decrease during in-race session.
-New Drivers Freddie Carpenter, Troy Morris, Parker Perry, Camden Gardner
-Jeremy Thornton, Colton Flinner, Bryson Curry, Zachary Madrid, Isaac Gipson 2026 2.50 Apr 24 -Freeze Frame fix for Time Trials during Multi-Player
-Multi-Player replay bug-fix 2.47 Apr 16 Hotfix for Paint Booth 2.46 Apr 14 -Updated track grips for heats and mains variants
-Bug-fix for slight camera jitter
-Visual track surface adjustments to the slick/shine
-Slim Reaper Racing and GSR-Glenn Styres Racing
-Updates to multiple skins including Bobby Pierce 2026
-Slight assist adjustments for Hot Laps and Multi-Player 2.45 Apr 13 -Career AI contact bug-fix 2.41 Mar 25 -AI Wall interactions bug-fix
-Player Wall punishment adjustments - Significantly lighter
-Expanded AI Spacing to eliminate groups
-Gradual AI Spacing throughout the first few laps
-Lightened up the AI cars when not close to barriers
-Expanded AI lines to use more of the track
-Updated skins - Kenny Montgomery and Trey Mills
-New Drivers - Hudson O'Neal, Parker Cloud, and Keegan Brookshire
-Track Grip adjustments
-AI Speed checks and adjustments 2.40 Mar 24 - A driver position-related bug has been identified and fixed
- Nathan DeRagon
- Adjusting a few AI lines and tuning Flatline’s speeds
- More performance improvements 2.35 Mar 3 -Significant Base-Level code updates.
-New Input System.
-Performance upgrades on each track.
-Haptic Feedback performance fix.
-Multi-Player start Bug-fix.
-Street Stock contest drivers. 2.30 Feb 24 AMod bug-fix 2.26 Feb 15 -Significant performance enhancements
-AI Logic fix on lane change decision
-Straight spacing to fix slowdowns in early laps
-Kyle Hammer's car is visible in the list
-RTJ 2026
-Bugfix: AI cars using the wrong braking variable on corner entry
-AI smoothing for early lap behavior
-Elbows and Roulette both had the AI cars moved away from the wall slightly in-race.
-Billboard adjustments 2.25 Feb 14 -New Spatial avoidance for the AI cars
-Hearbeat Hot Sauce Co. and Mark of Valor paint booth logos
-The infamous Celina 52 pack!
-Late Model and Modified contest cars
-Updated UI images 2.20 Jan 26 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.16 12/21/2025 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.15 12/20/2025 -Career car upgrade adjustments, to provide more grip and a better flow of car speed throughout your career.
-Pace-truck references removed so they won't spawn in the caution restarts.
-AI Speed tuning.
-Multi-Player starts merging and phasing together fix.
-Multi-Player Heats or Mains option for the final race.
-The ping limitation was made less severe, especially on disconnect time.
-Furqueron Motorsports.
-New paint booth logos.
-New WRS Paint Booth skins.
-AI smoothing for the start behavior and it's transition to the race behavior.
-Caution button was made visible at all times, and then is allowed to be clicked after race start to avoid confusion.
-Single Player duplicate skins as the player bug-fix.
-Delaware Double File restarts after cautions. (Leader out front by themselves)
-Added Time-Trial variance for Single Player AI cars to promote overtaking.
Thank you everybody! Your patience has been greatly appreciated as we make the major adjustments needed. 2.10 11/20/2025 -AI 2.0, an all new AI experience for the game with new behavior, proper lane changing, correct overtaking with significantly improved collision performance.-Updated grips throughout many tracks and variants.-New Action-Cams on all tracks-Updates to Jesse Glenz's skin-New Fictional logos-Assist updates 2.0 11/06/2025 Tilt Players rejoice! Your control is fixed. 1.74 08/08/2025 Tilt Players rejoice! Your control is fixed. V1.73 07/23/2025 In this update, we’ve further fine-tuned the AI for Super Late Models, A-Mods, and Street Stocks to improve racing realism and balance. The remaining classes are currently in testing and will receive updates soon.
We’ve also updated driver skins with their new 2025 liveries for a fresh look on the track.
Additionally, a new feature now allows you to reset your car setups to their default presets, making it easier to start fresh or build new setups from a preset-base.
Thanks as always for your feedback—it keeps the improvements coming! V1.72 07/19/2025 In this update, we focused on resolving several issues, including AI-related bugs, incorrect starting positions on certain tracks, multiplayer stability problems, and bugs in the replay system. Further AI balancing is actively in progress, and you can expect more updates in the coming days as we continue to refine the experience.
Thanks for sticking with us! V1.71 07/14/2025 V1.69 continues our wave of AI improvements, refining race behavior for an even better on-track experience. We’ve also fixed a bug affecting career objectives in special races, ensuring progress tracks correctly.
Thanks for all the feedback—more updates are on the way! V1.69 07/02/2025 As promised, we’re continuing to fine-tune the AI, with this update specifically focusing on improvements in the BMod class for more competitive and realistic racing. We've also patched issues reported when using an external controller during replays, along with fixing several bugs related to car customization.
Thanks for your continued feedback—it helps drive every update! 1.68 07/01/2025 The main focus of V1.67 is continued AI improvements, including better race behavior and adjusted speeds for Super Late Models to improve balance. We've also fixed issues in multiplayer races involving non-ghosted cars and made updates to ping threshold limits to ensure smoother online play.
Please note: Leaderboard lap times will only be submitted when running Hot Laps mode.
Thanks for your feedback and support! 1.67 06/28/2025
Dirt Trackin 3 version 2.51
Updated At: 2026-05-08
Changes: Version History -Bugfix for default quality settings over-riding user settings
-Camden Gardner inner panel and Bryson Curry list position bug-fixes. Colton Flinner skin fix.
-Limited, Normal, and Full assist saw changes for Hot Laps and Multi-Player
-Changed first career track to Dirt Trackin' Motorplex
-Fixed Career "Start Race" highlight for visibility.
-Settings screen adjustments for legibility 2.51 Apr 29 -Performance Bug-fix: Significant CPU overhead decrease during in-race session.
-New Drivers Freddie Carpenter, Troy Morris, Parker Perry, Camden Gardner
-Jeremy Thornton, Colton Flinner, Bryson Curry, Zachary Madrid, Isaac Gipson 2026 2.50 Apr 24 -Freeze Frame fix for Time Trials during Multi-Player
-Multi-Player replay bug-fix 2.47 Apr 16 Hotfix for Paint Booth 2.46 Apr 14 -Updated track grips for heats and mains variants
-Bug-fix for slight camera jitter
-Visual track surface adjustments to the slick/shine
-Slim Reaper Racing and GSR-Glenn Styres Racing
-Updates to multiple skins including Bobby Pierce 2026
-Slight assist adjustments for Hot Laps and Multi-Player 2.45 Apr 13 -Career AI contact bug-fix 2.41 Mar 25 -AI Wall interactions bug-fix
-Player Wall punishment adjustments - Significantly lighter
-Expanded AI Spacing to eliminate groups
-Gradual AI Spacing throughout the first few laps
-Lightened up the AI cars when not close to barriers
-Expanded AI lines to use more of the track
-Updated skins - Kenny Montgomery and Trey Mills
-New Drivers - Hudson O'Neal, Parker Cloud, and Keegan Brookshire
-Track Grip adjustments
-AI Speed checks and adjustments 2.40 Mar 24 - A driver position-related bug has been identified and fixed
- Nathan DeRagon
- Adjusting a few AI lines and tuning Flatline’s speeds
- More performance improvements 2.35 Mar 3 -Significant Base-Level code updates.
-New Input System.
-Performance upgrades on each track.
-Haptic Feedback performance fix.
-Multi-Player start Bug-fix.
-Street Stock contest drivers. 2.30 Feb 24 AMod bug-fix 2.26 Feb 15 -Significant performance enhancements
-AI Logic fix on lane change decision
-Straight spacing to fix slowdowns in early laps
-Kyle Hammer's car is visible in the list
-RTJ 2026
-Bugfix: AI cars using the wrong braking variable on corner entry
-AI smoothing for early lap behavior
-Elbows and Roulette both had the AI cars moved away from the wall slightly in-race.
-Billboard adjustments 2.25 Feb 14 -New Spatial avoidance for the AI cars
-Hearbeat Hot Sauce Co. and Mark of Valor paint booth logos
-The infamous Celina 52 pack!
-Late Model and Modified contest cars
-Updated UI images 2.20 Jan 26 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.16 12/21/2025 -Updated AI Behavior
-Updated AI Speeds
-Updated AI collision impacts to the player overall
-New Paint Booth content
-New Drivers. Maicy Renee, Jacob Magee, Summer Joiner, Michael Page, Corey DeLancey, Wyatt Coffey, Joey Whitaker, Luke Clements, Dustin Hughes.
-Updated Multi-Player text to show what type of track it is in the lobby
-Updated Multi-Player replays to show the proper time of day-New Native sharing for Replays and the Paint Booth 2.15 12/20/2025 -Career car upgrade adjustments, to provide more grip and a better flow of car speed throughout your career.
-Pace-truck references removed so they won't spawn in the caution restarts.
-AI Speed tuning.
-Multi-Player starts merging and phasing together fix.
-Multi-Player Heats or Mains option for the final race.
-The ping limitation was made less severe, especially on disconnect time.
-Furqueron Motorsports.
-New paint booth logos.
-New WRS Paint Booth skins.
-AI smoothing for the start behavior and it's transition to the race behavior.
-Caution button was made visible at all times, and then is allowed to be clicked after race start to avoid confusion.
-Single Player duplicate skins as the player bug-fix.
-Delaware Double File restarts after cautions. (Leader out front by themselves)
-Added Time-Trial variance for Single Player AI cars to promote overtaking.
Thank you everybody! Your patience has been greatly appreciated as we make the major adjustments needed. 2.10 11/20/2025 -AI 2.0, an all new AI experience for the game with new behavior, proper lane changing, correct overtaking with significantly improved collision performance.-Updated grips throughout many tracks and variants.-New Action-Cams on all tracks-Updates to Jesse Glenz's skin-New Fictional logos-Assist updates 2.0 11/06/2025 Tilt Players rejoice! Your control is fixed. 1.74 08/08/2025 Tilt Players rejoice! Your control is fixed. V1.73 07/23/2025 In this update, we’ve further fine-tuned the AI for Super Late Models, A-Mods, and Street Stocks to improve racing realism and balance. The remaining classes are currently in testing and will receive updates soon.
We’ve also updated driver skins with their new 2025 liveries for a fresh look on the track.
Additionally, a new feature now allows you to reset your car setups to their default presets, making it easier to start fresh or build new setups from a preset-base.
Thanks as always for your feedback—it keeps the improvements coming! V1.72 07/19/2025 In this update, we focused on resolving several issues, including AI-related bugs, incorrect starting positions on certain tracks, multiplayer stability problems, and bugs in the replay system. Further AI balancing is actively in progress, and you can expect more updates in the coming days as we continue to refine the experience.
Thanks for sticking with us! V1.71 07/14/2025 V1.69 continues our wave of AI improvements, refining race behavior for an even better on-track experience. We’ve also fixed a bug affecting career objectives in special races, ensuring progress tracks correctly.
Thanks for all the feedback—more updates are on the way! V1.69 07/02/2025 As promised, we’re continuing to fine-tune the AI, with this update specifically focusing on improvements in the BMod class for more competitive and realistic racing. We've also patched issues reported when using an external controller during replays, along with fixing several bugs related to car customization.
Thanks for your continued feedback—it helps drive every update! 1.68 07/01/2025 The main focus of V1.67 is continued AI improvements, including better race behavior and adjusted speeds for Super Late Models to improve balance. We've also fixed issues in multiplayer races involving non-ghosted cars and made updates to ping threshold limits to ensure smoother online play.
Please note: Leaderboard lap times will only be submitted when running Hot Laps mode.
Thanks for your feedback and support! 1.67 06/28/2025 In this update, we’ve fixed a bug that caused AI cars to be unrealistically fast across all classes, restoring fair and balanced racing. We’re also introducing a new customization feature that lets you personalize your wheel plates for added style. Additionally, players with very slow or unstable internet connections will now be removed from multiplayer servers to help maintain a smooth experience for everyone.
Thanks for racing with us! 1.65 06/25/2025 In V1.64, we’ve made further improvements to the garage user experience to make it more intuitive and efficient. You can now use thinner decals for greater design precision, and we've continued refining AI behavior for more realistic and competitive racing.
Thanks for your continued support! 1.64 06/21/2025
Dirt Trackin 3 version 2.35
Updated At: 2026-03-03
Changes: - A driver position-related bug has been identified and fixed
- Nathan DeRagon
- Adjusting a few AI lines and tuning Flatline’s speeds
- More performance improvements
Dirt Trackin 3 version 1.74
Updated At: 2025-08-08
Changes: Aug 8, 2025
Version 1.74
Tilt Players rejoice! Your control is fixed.
Dirt Trackin 3 version V1.73
Updated At: 2025-07-23
Changes: Jul 23, 2025
Version V1.73
Tilt Players rejoice! Your control is fixed.
Dirt Trackin 3 version V1.72
Updated At: 2025-07-19
Changes: Jul 19, 2025
Version V1.72
In this update, we’ve further fine-tuned the AI for Super Late Models, A-Mods, and Street Stocks to improve racing realism and balance. The remaining classes are currently in testing and will receive updates soon.
We’ve also updated driver skins with their new 2025 liveries for a fresh look on the track.
Additionally, a new feature now allows you to reset your car setups to their default presets, making it easier to start fresh or build new setups from a preset-base.
Thanks as always for your feedback—it keeps the improvements coming!